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Events

What are Events? Events in C# are a powerful way to implement communication between different parts of your code, especially when one script needs to react to changes in another. Think of an event like a messenger. One script can send out a message (“Hey! Something happened!”) and other scripts can listen for that message […]

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Methods

What are methods in C#? Methods–also known as functions–are blocks of code that perform specific tasks. They allow you to group behavior, re-use logic, and organize your code. In Unity, methods are everywhere–Start(), Update(), and OnTriggerEnter() are methods. Unity automatically calls these built-in methods, but you can (and should) define your own too. Why Use

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